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One thing I both do and don't like is that these classes are hybrids, as while it gives them access to previously released material (I'd be shocked if the Bloodrager didn't have access to Rage Powers), it also stifles more new features. Honestly the thing that's getting me the most excited is the Bloodrager, as it seems like a class with a lot of promise that's exploring a rather untapped niche. I have to admit I'm happy to hear the way that the Swashbuckler is being done (I'm not a huge fan of the concept, but QSS), as it's quite thematic for them. While it's due to release next August, you won't have to wait too long to get your hands on these classes, because we're planning to do a public playtest here this fall! Check back here for more news as the playtest draws close! That's six of the 10 classes that will appear in the Advanced Class Guide and an overview of what else you can expect from this exciting new book. Last but not least, the final chapter in this book will give you a peek inside the design process for classes and archetypes, giving you plenty of tips and guides to build your own! Since class design is more art than science, this won't be a system (like in the Advanced Race Guide), but rather a chapter giving you advice on how the process works. There will also be feats and spells to support these new classes, as well as magic items that will undoubtedly become favorites for nearly any character. Swashbuckler: Break out your rapier and your wit! The swashbuckler uses panache and daring to get the job done, blending the powers of the fighter and the gunslinger! For those of you who don't use guns in your campaign, fear not-the base class is not proficient in firearms (although there will certainly be an archetype in the book that fix that).īut that's not all! This book will also contain archetypes for all 10 new classes, as well as a selection to help existing classes play with some of the new features in this book. "But I thought there were ten!" And you would be right-because I'm about to let you in on another of the classes that will appear in this book, which we haven't announced until this moment! There are four more we have yet to reveal. Of course, those are just half the classes in this book. This mix of cleric and fighter can call upon the blessings of the gods to defeat enemies of their faiths. Warpriest: Most religions have martial traditions, and warpriests are often the backbones of such orders.
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Slayer: Look at all the blood! The slayer blends the rogue and the ranger to create a character that is all about taking down particular targets. Each day, she can commune with different spirits to aid her and her allies.
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Shaman: Calling upon the spirits to aid her, the shaman draws upon class features of the oracle and the witch. Hunter: Taking powers from both the druid and the ranger, the hunter is never without her trusted animal companion, hunting down foes with lethal accuracy. He also has a limited selection of spells he can call upon, even when in a mindless fury! So far, we've announced five of the ten classes.īloodrager: This blend of sorcerer and barbarian can call upon the power of his blood whenever he goes into a rage. It takes some rules from the fighter, some rules from the wizard, and then adds its own unique mechanics.Īt this point, you're probably wondering what new classes you can expect to see in the Advanced Class Guide. Around the office we're calling them "hybrid classes." You can think of the magus (from Ultimate Magic) as our first test of this concept. This 256-page rulebook will contain 10 new classes, each a mix of two existing classes, taking a bit from each class and adding new mechanics to give you a unique character. While we talked about it a fair bit at Gencon, this blog post is here to get you caught up on all the news! Just a few weeks ago, we announced the Pathfinder RPG Advanced Class Guide, an exciting new addition to the Pathfinder Roleplaying Game due out next summer.
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